![]() I got sucked right after launch and then spent almost every waking moment playing for 6 months. ![]() I would have to echo others, though, to say the most immersive game it would have to be EQ, really. ![]() I should get around to trying the fan remake “version1.3”, but it seemed kind of a hassle to get working.Īwesome thread! While lots of games had the “where did the time go effect?” for me across the various epochs, starting for me with the TI99-4A and then the SSI- and Origin-rich Apple IIe era (I must have owned SSI’s whole catalog and all the Ultima’s especially III), to the burgeoning PC world of late 80’s early 90’s, ( Sid Meier owned a huge block of my life with Railroad Tycoon and Civilization 1 and 2 also anything else he stuck his name to, I would buy sight unseen) to DOOM (I will never forget the first time seeing that run on a 486), to the opening to Mechwarrior 2, to the first time see Quake with a 3dfx card: All spell binding moments, along with the games mentioned here in true spirit of jpinard. It’s a shame the new gameplay elements sucked: the new classes required absurd amounts of grinding and the new items (recolors) came from multiplayer matches… come on, who can play multiplayer on PSP? Anyway, how many games dare try any language register other than colloquial English? Not many. I liked the new translation: it’s obvious they added a ton of stuff that wasn’t in the original and some people thought the faux-Elizabethan flourish too pompous, but I found it very entertaining. I like keeping my regular guys: the hero and 2 men and 2 women, one of each who goes the path of might, the other magic. I don’t use any of the super-powered special characters (gosh, there’s more than a dozen of them). I’ve found every single-stupid Move-Find Item in the Deep Dungeon, learned Zodiac from Elidibs, you name it. I don’t think there are many 40-80 hour RPGs I’ve played multiple times,but FFT is the exception. Mine would probably be Final Fantasy Tactics, though. The ancient alien artifact is the main plot device in Privateer and players will find numerous factions willing to either kill you or ally themselves with you in order to get close to it.I have similar feelings about HOMMII and HOMMIII. If his mission is accepted, the players will keep the artifact in their possession and learn more about it as they progress through the game and fly missions for the game's various fixers. As collateral he offers you a mysterious object which he claims is an ancient alien artifact. Sandoval wishes to hire you for a simple cargo run delivering iron to a refinery base. There in the bar of New Detroit, players will find a fixer named Sandoval. When players are ready to begin the storyline missions, they must first go to the New Detroit base. When flying from one location to another, Confed and Militia patrols may scan your cargo hold for contraband. These commodities range from agricultural goods to textiles to weaponry to electronics and even to illegal drugs and slaves. Not all bases have both Guilds, some have either, and some even have none.Īdditionally to earning credits, players can also buy commodities from one base and sell them to another. There is also a Merchant's and Mercenary's Guild in which the player pays a membership fee and is able to sign up for higher paying missions. The miscellaneous missions can be obtained from a mission computer located on any bases. The different types of missions available are: patrol, attack, cargo, and bounty. Players earn credits by completing various types of missions as well. The story missions can be taken on whenever the player wishes to. The game has a huge sandbox style, allowing the player to go wherever he/she chooses. On these -planets players can take on various missions that can be obtained from mission computers and interacting with people. The main gameplay is made up of space combat and flying, traversing the universe grouped into star systems and landing on planets and bases. Players can choose to become a pirate, a merchant, a mercenary or a combination of the three. Some of them will always attack the player on sight, others will only attack if the player has choosen to become their enemy. ![]() The game is set in the Wing Commander universe and it contains seven factions: Merchants, Bounty hunters, Retros (religious group), Pirates, Militia, the Terran Confederation and the Kilrathi.
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